Wednesday, October 23, 2013

The World of Trees (Slight Delaying)

Hey everyone, sorry I didn't post about this earlier but there was some snags in the intials of the actual game hat was causing lag issues and hang ups/crashes that I had to tend to before I could further develope the game. Now most of the issue has been cleaned up and things should be up and running again.

Rebalances were made to the games introduction island where enemies show up more frequently and over more of a challenge to a player. The early game heal spell has been nerfed slightly to prevent total abuse of it.

As for the desert I half of it complete and am still looking to finish the valley and train areas of it since I finished the pyramid dungeon.

For now I am focusing on the forest world, seeing as the testers just gravitate toward it even though its in chunky chunks. There is however some playability in it with a fully working village just really no Events/Enemies there.

I have one enemy designed for it so far cause I was trying to work on a possible new UI for the battles. Here it is below.







As you can see it's your simple variaty of plant-like mob.

So yea I will have more on the forest update in the near future as long as the game wants to hold up. A new UI is still a maybe at this point but fingers crossed.

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