Chibi Force Dev Blog
Friday, February 7, 2014
Status Update, Cold Harsh Winter
Hey everyone, Kuuimpact back with the squakpak news corner, the weather has been nonstop not making up it's mind at all lately, and I am getting sick as usual. So the development of Chibi Force is suffering at the moment, but I will have a little minigame, small platforming game to be more precise as something for you all to enjoy/use as a way to wait for the next update of Chibi Force. I am using an engine called "Construct 2 TM" which seems to be fairly simple to program in because I am a terrible programmer. Yes it will be another story set in the Chibi Force world, no it will not have cross over characters (yet), and I have no clue how big I am actually going to make it, maybe a few levels long, not Mario long but you know. So just letting you all know I am still working on the forest in chibi force, as well as new skills to make your party more STRONK! See you next update (probably in a bunch of months knowing me, damn it G+).
Wednesday, December 4, 2013
The Dawn, Beta Demo Release
It's finally ready for the first round of play. Hello everyone this is Kuuimpact bring it to you live yo! The first beta level demo of chibi force comes together like a force of nature! The download link will be provided below so remember to leave your feed back some where.
P.S. Don't forget to install the run time package, RTP, for RPG maker vx ace or else the game won't work a link to that will beright here http://www.rpgmakerweb.com/download/additional/run-time-packages
Link for Beta Demo: https://www.mediafire.com/?gq8gcib4sit4thi
P.S. Don't forget to install the run time package, RTP, for RPG maker vx ace or else the game won't work a link to that will beright here http://www.rpgmakerweb.com/download/additional/run-time-packages
Link for Beta Demo: https://www.mediafire.com/?gq8gcib4sit4thi
Monday, November 11, 2013
Map Progress Almost Complete
Haldo everyone! I know odd reference to start off with. Just wanted to keep you guys on the up and up for once. So the demos progress is coming along smoothly and most of the maps that are in the demo have been completed with weather, area music, lighting, and sounds. The one thing that is not complete on the maps is the event placement, since most of the maps lack events there really isn't much going on other than random encounters against enemies with no attacks or skills.
That is the next step for the demo though is animating and programing in the AI for the enemies encountered. This is going to be a fun one because balance balance balance is the key here, and since the game is nonrestrictive on where you go then you see why finding a balance is hard. I'll be back soon with some demonstration of enemy carnage and what could happen to you! See you next post!
That is the next step for the demo though is animating and programing in the AI for the enemies encountered. This is going to be a fun one because balance balance balance is the key here, and since the game is nonrestrictive on where you go then you see why finding a balance is hard. I'll be back soon with some demonstration of enemy carnage and what could happen to you! See you next post!
Monday, November 4, 2013
Change is in the Air
Hey everyone! I have got some great things to show you all today involving the game and the next build of it. So there has been great expansion to the forest world and a few new aesthetic effects added into the game for the sake of having that good play feel to it.
First off I will give you guys some new screen shots.
"Seasons and time here tend to shift and change, who knows what the next path will be like?"
"An elven stronghold stands tall in the twilight...even with friendly lights and unfriendly folks"
"Even this world is slowly sucking into a void gap, is there no end to the voids consumption range!"
Yep, that is just a small bit of what was done since the last post was made. I was considering making an update on Halloween but I changed my mind about spoiling the next party member obtaining event.
That is all for now, see you soon with more!
First off I will give you guys some new screen shots.
"Seasons and time here tend to shift and change, who knows what the next path will be like?"
"An elven stronghold stands tall in the twilight...even with friendly lights and unfriendly folks"
"Even this world is slowly sucking into a void gap, is there no end to the voids consumption range!"
Yep, that is just a small bit of what was done since the last post was made. I was considering making an update on Halloween but I changed my mind about spoiling the next party member obtaining event.
That is all for now, see you soon with more!
Wednesday, October 23, 2013
The World of Trees (Slight Delaying)
Hey everyone, sorry I didn't post about this earlier but there was some snags in the intials of the actual game hat was causing lag issues and hang ups/crashes that I had to tend to before I could further develope the game. Now most of the issue has been cleaned up and things should be up and running again.
Rebalances were made to the games introduction island where enemies show up more frequently and over more of a challenge to a player. The early game heal spell has been nerfed slightly to prevent total abuse of it.
As for the desert I half of it complete and am still looking to finish the valley and train areas of it since I finished the pyramid dungeon.
For now I am focusing on the forest world, seeing as the testers just gravitate toward it even though its in chunky chunks. There is however some playability in it with a fully working village just really no Events/Enemies there.
I have one enemy designed for it so far cause I was trying to work on a possible new UI for the battles. Here it is below.
As you can see it's your simple variaty of plant-like mob.
So yea I will have more on the forest update in the near future as long as the game wants to hold up. A new UI is still a maybe at this point but fingers crossed.
Rebalances were made to the games introduction island where enemies show up more frequently and over more of a challenge to a player. The early game heal spell has been nerfed slightly to prevent total abuse of it.
As for the desert I half of it complete and am still looking to finish the valley and train areas of it since I finished the pyramid dungeon.
For now I am focusing on the forest world, seeing as the testers just gravitate toward it even though its in chunky chunks. There is however some playability in it with a fully working village just really no Events/Enemies there.
I have one enemy designed for it so far cause I was trying to work on a possible new UI for the battles. Here it is below.
As you can see it's your simple variaty of plant-like mob.
So yea I will have more on the forest update in the near future as long as the game wants to hold up. A new UI is still a maybe at this point but fingers crossed.
Sunday, September 29, 2013
The Start
Hello public internet! I am a small time indie developer Kyle J Foglio and this is a dev blog for my JRPG Project,"Chibi Force". Updates will be posted here as well as any small amount of teasers I would like to show you. Keep in touch and find me on my youtube channel here: http://www.youtube.com/Kuuimpact .
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